Saturday, November 16, 2013

PS4 Finally Released in the US!


Hello everyone! The PlayStation 4 Console was finally released today and so far all but great reviews have been given. The battle has begun for the PS4 and Xbox One with both gaming consoles competing to become your sole source for movies, music, TV and gaming. After a day one patch, the PlayStation 4 will be begging for you to pack it to the max with streaming media apps and any of its twenty-two launch titles, which range from mega-budget AAA titles to download-only indie titles.

At $400/£349, the PS4 is $100 cheaper than the $500/£429 Xbox One. But be aware that for that extra $100 the Xbox One is packaged with the new Kinect, so  you are getting something extra for that hundred-dollar price difference. The PlayStation Camera is sadly sold separately for $59.99/£54.99. I myself would prefer to have both gaming consoles in my living room but I doubt that will happen :D 

An interesting claim that Sony added was that the PS4's overall performance is ten times that of the PS3. In an official FAQ, Sony also stated that the PS4's hard drive can be easily removed with a little tinkering, and can be replaced with a larger drive if wanted, or a solid-state drive for better performance. Sony says these do it yourself upgrades will not void the system's warranty which is great.

The performance specs remain the same. It has a custom single-chip processor that combines an eight core x86-64 AMD "Jaguar" CPU with a 1.84 teraflop GPU based on AMD's Radeon technology. It's backed by 8GB of GDDR5 RAM, and a 500GB mechanical hard drive. Neat and powerful specs as expected from Sony.

I am sad to say that I don't have the PS4 console myself yet (._.) But, I am looking forward to purchasing it by the end of this month! The remaining 14 days will be harsh but I know that I will survive \(~o~)/

Tell us have you got the PS4 console yourself? And what was your reaction to it? Leave your comments below!



Thursday, October 17, 2013

Battlefield's 4 Beta Launch Fixed Numerous Problems



Thanks to all the gamers out there who played Battlefield 4 beta, DICE was able to repair numerous issues like the infamous elevator catapult -- a bug which hilariously launched infantry into the sky -- but as hilarious as it was, its not making the cut. DICE also repaired some spawning problems, added new controller layouts, and hopes to "minimize" how often players get stuck on loading screens. Aim assist on consoles is now more consistent regardless of range so now you won't magnetize to someone right in front of you. General balancing will be improved as well, while certain vehicle weapons' damage has been modified and so on...

It was a fun and entertaining run for everybody who played the beta version but like all good things it had to stop sometime and sadly for us it was this week but, I plan on resuming my fun when the game gets out! Some good news is that the developer has shared exactly how the beta test will affect the final game and the info is provided here below for you guys:

The elevator catapult (All platforms)    (ー_ー)!! (really had fun with that)  

Although an interesting concept, elevators were never designed to act as a catapult or teleporter. The bug where the elevator button would catapult you up into the air is fixed for the final game.

Gameplay balancing

We are still balancing gameplay, and in true DICE fashion will continue to do so well after the release of Battlefield 4. 

High CPU usage during the Beta

CPU usage could sometimes skyrocket for dual, quad and six-core processors. We identified some of the reasons and released three patches with fixes that went live during the Beta, to address the problems. This was a true Beta, and as such all the crash reports that were generated during this period will actually help us make a better game.

Stuck on loading screen

We have identified some of the reasons why players, mainly on PC, were getting stuck on the loading screen and are currently working around the clock to decrease the rate at which this occurs. The latest PC patch for the Beta helped for some players and we are confident we will be able to minimize this issue for launch.

PC gameplay

Low frame rate/stuttering PC players may have experienced trouble in the Beta getting the game running at a good frame rate. Rest assured that we’re using the information we received to optimize the performance for the launch of the game. We also released three game client updates and a number of game server updates during the Beta to address some of these issues and to gather more information to ensure a smoother launch.

Controller layouts (X360/PS3)

We’ve increased the available controller options in Battlefield 4, including the new controller layout and multiple alternatives that we hope will make you feel right at home. If you’re more comfortable with the controls from Battlefield 3, we’ve got you covered. Just by bringing up the options menu, you can choose the “Legacy” layout, which is similar to that in Battlefield 3.

Empty server listings (X360/PS3)

While in the Server Browser you may have seen lists of empty servers. By changing the filter options, you’ll be able to find populated servers that you can join. You can also use the “Quick Match” function to quickly get into the action.

Locking Weapon Changes

-RPG7 and SMAW can no longer lock on to Laser Designated Targets. It was inauthentic and not balanced.
-Fixed some projectiles not warning vehicles when they were fired on a Laser Designated target. Reduced the lock on distance for RPGs, SMAW, and MBT LAW missiles to 350m from 500m. This gives the IGLA the clear long range AA role for soldiers, and keeps the team play element of Laser Designation.
-All Laser Designated missiles now do a maximum of 90% damage to Attack and Scout helicopters (down from 100%). This was done to give helicopters a chance to use their Fire Extinguisher countermeasure even against Laser Designated weapons.

Infantry Changes

-Fixed how the player only receives a single local damage sound effect if he or she was the victim of a quick, clean kill. The sound and camera impact effect had too long a cool down between hits. This should improve the responsiveness of being killed and taking damage.
-Reduced the fire rate of the AK12 in burst from 1000rpm to 750rpm. The rate of fire was too high when combined with the low recoil of the weapon, making it more powerful than intended in burst mode.
-Tweaked the compensator and muzzle brake so they’re properly less accurate in sustained automatic fire.
-Reduced and rebalanced full auto accuracy based on rate of fire for all automatic weapons to balance low ROF weapons. Low ROF weapons were remaining accurate long enough to get easy kills outside of their intended optimal range.
-Increased the default throw distance of the portable ammo and med packs. This makes it easier to throw these packs to teammates.
-Portable ammo packs now reload 2 magazines of bullets instantly and up a total of 4 magazines per pack over time. The player must stay on top of the ammo pack in order to benefit from all of the ammo reloading. Grenades, RPG’s, and other explosive launchers do not benefit from the instant reload function of the Ammo Pack.
-Increased the muzzle flash of the 25mm and 40mm launchers to make their threat position more visible.
-Fixed an issue where the knife stab didn’t align with the kill event.
-The revive time has been increased from 7s to 10s.

Vehicle Changes

-Fixed some descriptions of weapons for vehicles that incorrectly described the function of the weapon.
-Increased the damage of the Stinger and IGLA to 3 hits to kill attack choppers (was 25%, now 35%).
-Increased the speed of all TOW guided missiles to 75m/s from 50m/s so they can catch-up to fast vehicles like the Quad bike.
-Increased the sustained fire accuracy of the Coaxial LMG on armored vehicles because it was underpowered.
-Reduced the damage the 40mm and 25mm infantry weapons do to armored vehicles to highlight their anti-infantry role.
-Reduced the damage main gun on the IFVs against other armor to highlight their primarily anti-infantry role.
-Fixed an issue where the tank main gun did not correctly hit the center of the cross hair at all times.
-Multiple options are now available for controlling how your vehicles steer with a joystick on all platforms, as well as improved the responsiveness of steering while accelerating.

PC Specific Changes

-Fixed a string in On Foot PC key bindings that should have read “CROUCH (TOGGLE) / PRONE (HOLD)”.
-Removed an unused “Underslung” key binding on PC, the “Select Gadget 1″ key binding now controls both of these actions as expected. 

General Changes

-The kill string in the score log now appears sooner, making the UI more responsive to a kill event.
-The aim assist on X360/PS3 has been tweaked to be more consistent at all ranges. The assist was over powerful at close range, and not powerful enough at medium range. Players should now find that close combat requires much more player input and the snap to a target is far less forgiving. At medium range the player should experience a bit more assistance tracking targets, but generally still reduced aim assist effectiveness.


So how did you like the beta version? Did you enjoy playing it and it is going to encourage you to buy the game or did it leave a negative affect on you? Leave your comments below!

Tuesday, October 1, 2013

Call of Duty: Ghosts K.E.M. Strike





















You guys might have heard already about the Odin Strike also know as a K.E.M. Strike and let me say that I am exited to try it out! One of the most interesting aspects of Modern Warfare 2 and Modern Warfare 3 as you know were the hidden kill streaks. In Modern Warfare 2 it was the game ending Nuke while in Modern Warfare 3 it was the MOAB killed everyone in the enemy team if you managed to get a +25 gun streak. Now in Call of Duty: Ghosts we have the K.E.M or Odin Strike.


Unlike previous games the Odin Strike does not require you to build up a kill streak, instead you can obtain it via completion of field orders. Once it is called in, a five-second countdown timer begins and upon reaching zero, it will kill all the enemy players simultaneously as well as change the terrain and layout of the map leaving it in ruins. According the people playing the game right now the K.E.M strike is only available on the map Strikezone for now, maybe later on it will be included on other maps.

To activate the K.E.M Strike you will have to complete field orders which are special assignments that will be given to you. When you kill the top player on the enemy team he will drop a hovering blue suit case that you will have to pick up and once you have it you will be given an assignment that upon completion it will reward you with a Care Package Marker. The Care Package can contain rewards such the K.E.M Strike but not limited to only that. There are different type of field orders depending on each map. There will only be one field order that can be completed during the current match so don’t expect more than one Odin Strike per match.

How exited are you to try out the K.E.M Strike? Do you think it was a better idea than the MOAB strike? Leave your comment below!

Monday, September 23, 2013

Technology, Innovation, and Education










These three words are becoming more meaningful and required as the time advances. Everyone from social networking sites to smartphone software developers, major media companies and start-ups, and throughout K–12, university, and informal learning environments are now seeking people who fill these requirements. The best tech-related companies look for people who excel in designing media content, developing entrepreneurial innovations in educational practice and policy, and evaluating technology’s impact on learning and development. 


The new era of technology has come and people are pursuing meaningful and rewarding careers in virtually every area where technology supports learning, such as designing educational apps, creating public and commercial media programs, leading entrepreneurial startups, developing museum exhibits, teaching and administration from preschools to graduate schools, and conducting research and evaluation on new projects and products. 


Currently I am aware of leading universities that have available academic programs open to everybody who wishes to learn these three fundamental subjects. Universities all over the USA and the world are opening courses and adjusting to the current worlds demand for interpreters and innovators in leading enterprises. 


Technology, Innovation, and Education are simply the keys for prospering in today's modern world. All of these important subjects are being applied to virtually any company you can think of. You can say that the world is revolving around technology and will continue to do so. The average human being is now being taught at higher standards, raising the bar for everyone else and giving an opportunity to advance as a city, state, country or even continent. 


What is your take on these leading subjects? Do you think they are important for an individual? Should they be everyone´s personal standard to reach such knowledge? Leave your comment below!

Monday, September 9, 2013

GTA 5 could be the most expensive video game out yet!





Turns out that Grand Theft Auto 5 could be the most expensive video game ever created in video game history with total development and marketing spend hitting £170 million , according to a new report.
Scottish newspaper The Scotsman states that "the game's development and marketing budget of £170 / roughly $265 million U.S. dollars" makes it "the equivalent of blockbuster films". Compared to Hollywood movies it comes second to Pirates of the Caribbean: At World’s End. The movie had a $300 million dollar budget.
Though the split between marketing and development hasn't been defined, if accurate, the launch budget pits GTA 5 as one of the most expensive games ever made.
In comparison, 2009 release Call of Duty: Modern Warfare 2 is estimated to have launched to a $200m (£127m) development and marketing budget.
The report also claims that GTA could sell 25 million copies within the first 12 months, racking up sales of £1billion. The total pre-orders is said to have received 2.5 million ahead of its September 17 launch on PS3 and Xbox 360.
GTA 5 is expected to break opening week sales records in the UK and the U.S.A., with first week sales expected to pass the 2 million milestone achieved by current record holder Call of Duty: Black Ops.
According to a previous report, UK retailers have been allocated a huge 3 million units for the game's launch next Tuesday, September 17.

Wednesday, August 21, 2013

Ryse: Son of Rome Gladiator Multiplayer Announced













Ryse: Son of Rome to me is one of the most anticipated launch-day titles for Xbox One. The new information that gets released along with the new trailers just keep getting better and better. Ryse: Son of Rome is definitely one game you don't want to miss out on. There is even a special reward for all of you out there that picks up a copy of the Day One Edition of the game! More below:
According to Crytek: “Ryse offers a large variety of armour, weapons, shields, and consumables to customize your own unique gladiator.
“These items are earned through gold rewarded from victories in combat and impact your stats by improving your focus, XP, crowd reaction, and health. Consumables are elixirs that have a temporary effect, such as improving health or allowing instant kills.”
Players will be able to play cooperatively with friends and do battle against hordes of enemies in the Roman Coliseum. Arenas feature “dynamic tile sets”, movable tiles that make hidden obstacles and scenery rise from the floor. This allows for a variety of battle scenarios, such as strongholds, ruins, and naval arenas.
Ryse will ship with 11 multiplayer maps, with an additional exclusive map for everyone who picks up the Day One Edition of the game. The combat in Ryse’s has raised questions in the past due to its apparent reliance on Quick Time Events. Those are in evidence in the newest trailer, but we also see combat that looks a lot more fluid and deep. 
Here are the details, courtesy of Crytek:

  • Be Your Own Hero. Ryse offers a large variety of armor, weapons, shields, and consumables to customize your own unique gladiator. These items are earned through gold rewarded from victories in combat and impact your stats by improving your focus, XP, crowd reaction, and health. Consumables are elixirs that have a temporary effect, such as improving health or allowing instant kills.
  • Dynamic Tile Sets. Inspired by the movable floor pieces used to re-create historic battles in the ancient Colosseum, “Ryse” uses dynamic “tile sets” of scenery to provide a continuous stream of unpredictable challenges. Scenery hidden in the hypogeum literally erupts from the floor, providing players with settings ranging from strongholds, to ruins, to naval battles.
  • Custom Challenges and Arenas. Ryse allows you to create your own experiences by using the challenge editor to mix and match the maps and events into custom playlists. Each challenge has its own leaderboard and the more players who have played, the higher the reward at the end of the challenge.
  • 11 multiplayer maps at launch. Plus an additional bonus map for those who purchase the Day One edition of the game. At Gamescom, Crytek showcased the following:
    • Courtyard is an open environment highlighting the dynamic nature of the Colosseum. With each wave new dangers are introduced to the Arena, from flaming pits, to deadly traps, to automated catapults.
    • Stronghold shows off the ability to completely change the environment, re-creating a battle between Roman forces and the barbarian hordes in the distant pagan lands of Germania.
  • Attacks and Timing. The basis for all combat is a mastery of timing of attacks and blocks: the tighter the timing the better the player will perform. For example, a perfectly timed block will not only deflect an incoming attack but also throw the enemy wide open, making the counter attack much more effective. And the shield is not just for blocking; it can be just as potent as the sword if used correctly.
  • Executions. When an enemy has been nearly defeated, an Execution can be enabled to finish them off. These are made up of a series of timed blows using either the sword or the shield, with associated rewards that can be assigned to different perks. There are three Execution Tiers; players must open up the higher level tiers to experience the most dramatic Executions. There are well over 100 different Executions in the game: some are location-sensitive, like dropping an enemy on a conveniently-placed spike or kicking them off a wall; and some are performed by executing multiple enemies at the same time. There are also special combo-Executions that can be performed in co-op mode.
  • Perks. The Perk system lets the player decide which rewards they want from hitting the execution timing windows. They can choose between increased damage, XP, health and Focus. When Focus is sufficiently built up the player can trigger a large area effect that slows enemies. In Gladiator Mode, perks are assigned based on which god players choose at the beginning of the match, and players can receive benefit from their partner’s perk if they are nearby.
  • Combo Counter & Execution Tiers. Each successful hit without taking damage increases the combo counter when the player crosses certain combo thresholds they move up an execution tier.
  • Ranged Weapons. The basic ranged weapon is a pilum (javelin), but scorpios (huge crossbows) can also be encountered.

Ryse: Son of Rome is in development at Crytek and is an Xbox One launch exclusive. Currently it is scheduled for release at the Xbox One launch day.
I am definitely going to be purchasing this awesome game on its launch! What is your opinion about this game? Will you be picking up a copy for yourself? 

Saturday, August 3, 2013

Halo 4 Champions Bundle DLC


Halo 4‘s Champions Bundle DLC will be available for purchase on August 20, bringing three new content packs: the “Infinity Armor Pack” provides new armor, the “Steel Skin Pack” brings new skins to your UNSC, Covenant and Forerunner weapons, and the “Bullseye Pack” delivers two new maps, sports-themed Spartan armor and a new game type called Ricochet.
These packs will be available separately for between 240 MSP and 480 MSP (Bullseye Pack), or as the full Champions Bundle. Finally new content will be added to Halo 4 delighting multiplayer fans all over the globe. I myself am eager to try out all the new bundles out!
If it is the armor you are most interested in with these DLC bundles, screenshots have been released showing exactly what your Spartan will look like while wearing them:

ODST Armor Infinity Armor Pack

Prefect Armor Infinity Armor Pack

Sports-Themed Armor Bullseye Pack

Developer 343 Industries will also include 10 new Achievements worth a total of 250G on the Gamerscore as part of the Champions Bundle.
ShockingIn Bullseye DLC matchmaking, activate both electrical surge systems during a match on Vertigo.10 points
Got it!In Bullseye DLC matchmaking, acquire the Rocket Launcher at the start of a match on Pitfall.20 points
Protect This HouseIn matchmaking, assassinate the ball carrier within five meters of your own goal in Ricochet.30 points
Hat TrickIn matchmaking, score three times in one round of Ricochet.33 points
From DowntownIn matchmaking, score by throwing the ball from 30 meters in Ricochet.25 points
Can’t Catch MeIn matchmaking, score a goal in Ricochet while taking damage with the Resistor active.25 points
Just a ScratchIn matchmaking, recover full shields from low health with both Resistor and Recharge active.20 points
Pitchin’ a TentIn matchmaking, effectively camp one location without dying for a full 60 seconds.20 points
One-Man ArmyIn matchmaking, get four consecutive kills with the Rocket Launcher without dying.40 points
Repeat SurvivorIn matchmaking, survive three vehicle explosions in a row with the Survivor package.27 points

What is your take on the new content being released? Will you purchase the Champions Bundle DLC? Leave your comment below!

Nintendo´s Wii U Sales Fall




Nintendo has sold 3.61 million Wii U units worldwide to date, and says it's anticipating nine million units sold by March 2014. But how come Nintendo sold just 160,000 WiiU units in the three months to June? The console is doing so bad that some retailers are deciding to drop the troubled console.
The BBC is reporting overall sales of the beleaguered console fell nearly 4% to 81.5bn yen ($US832m) but the firm reported a profit for the latest quarter, helped by the weaker value of the yen.
Even the Wii outsold the Wii U, moving 210,000 units during the last three months!
The news comes as one British supermarket chain has decided to drop the WiiU entirely from its roster, with the company unable to shift its stock of the console despite two unsanctioned price cuts since March. It seems everyone is bailing out on Nintendo and  they have a good reason. UK Games editor at EGN.com Keza Macdonald told BBC World News that users were increasingly turning to smartphones and iPads for gaming.
"The next six months is going to be absolutely crucial for Nintendo... If the Wii U doesn't pick up, it would be sensible to think about launching a new console rather than flogging a dead horse... 160,000 units is dismal".
The sales figures come as Microsoft and Sony are both preparing to release their next generation efforts, expected in October or November this year. Both consoles have been topping Amazon's 'best sellers' list since being available for pre-order last month.
Nintendo's original Wii console sold well but was marred by poor software sales and an overall lack of strong titles in comparison to the Xbox 360 and PS3. 
What is your opinion on Nintendo´s Wii U? Do you think it is worth buying? Leave a comment below!

Sunday, July 21, 2013

PS4´s Play as you Download and Game Sharing



Awesome news have recently come up regarding the PS4´s ability to play games as you download, which allows gamers to start playing a gaming even when only a portion of the game has been downloaded. Now you can invest hours into actually playing the game itself instead of wasting them on the download. This is what Mark Cerny at the Sony PlayStation Develop, as well as Neil Brown, R&D Senior Team Leader at SCEE, revealed:
You can visit your friend’s house, you can log into your account and play any game from your digital library, which is good. But how useful is that if it takes half a day to download the game you want to play? With Play As You Download, you get much quicker access to at least the first section of the game so you can start playing quicker. So this makes a digital library a practical option in the real world.
While that is definitely good news, Neil then talked about background installs on retail games, which eliminates the majority of the wait when starting up a physical game you just bought:
A similar system also works on Blu-ray, chunks are automatically copied to the hard drive in the background. This means that after the first few minutes your game can rely on having faster read speeds from the hard drive. Which provides a better experience for players, and this is a completely background process for the player. They don’t have to wait for anything to install before playing the game. The game will launch as soon as the disk has been put in the drive.
Now digital games on PS4 will work in a similar fashion to the PS3 when going to a friend’s house, but with the added benefit of being able to play as you download. This feature has intrigued all the PS4´s gamers and enthusiast out there of coarse. I wonder if Microsoft will compete with Sony and announce a similar feature? I definitely wouldn't be surprised if that announcement came up since lately Microsoft has showed signs of improving the console even more than they initially announced on E3 on an effort to surpass Sony´s PS4.
What is the longest you’ve had to wait for a PS3 game to install and what did you do to pass the time? Leave your comment below!

Sunday, July 14, 2013

LG presents the world´s slimmest 1080p LCD smartphone screen














LG's becomes the first company to introduce a 5.2-inch LCD panel that is just a mere 2.2mm thick, while its bezel measures just 2.3mm and will lead the way for lighter phones with larger visible displays. 
Unveiled in Seoul by the company's LG Display arm, the panel also boasts higher contrast and brightness levels, plus quicker touch-response times than existing LCD screens due to a new manufacturing process the company has developed called "Advanced One Glass Solution," it uses dual printed circuits and a special clear resin for bonding the display panel and the touch film together.


At the launch, Dr. Byeong-Koo Kim, Vice President and Head of LG Display's IT and Mobile Development Group said: "Today's introduction of the world's slimmest Full HD LCD panel represents an exciting advancement for the high-end smartphone segment, and is possible due to our world-class expertise in IPS and touch technologies," and went on to emphasize that the record-breaking screen should be seen by consumers as a commitment to innovation and to bringing added customer value to its products and those of its competitors as LG, like Samsung, builds displays for a number of consumer electronics companies. However, he made no comment about when this technology would be ready to be incorporated into phones, tablets or touch-sensitive notebooks. LG is launching the new Optimus G2 and has been rumored to have a 5.2-inch screen, so perhaps this could be it.
But LG didn't go to all of this trouble just to break a record or claim a world first. As consumers turn increasingly to mobile devices for multimedia content such as films and video clips and gaming, screens need to be bigger and brighter and be able to work just as well indoors and outdoors. And because the panels are so slim, this extra display performance will not mean extra weight or bulk in a user's pocket or bag. Reducing the screen bezel to just 2.3mm means that a smartphone need only be a few millimeters wider and longer than its display.
What is your opinion on this new slim LCD screen? Will it have an affect on your purchase the next time you decide to buy a smartphone?

Friday, July 12, 2013

Xbox One vs PS4 vs Wii U Comparison


Here I bring to you a comparison chart for the three "next-gen" systems that are about to launch soon enough. Feel free to compare the fundamental elements which are hardware, user interface, media compatibility and other features.

For all the Nintendo fans a Wii U column has been added for further comparison between the three systems. Please take note that several comparison specs like GPU are not available at this point due to a lack of confirmed, concrete information. 


Feature
Xbox One
PlayStation 4
Wii U
Price
$499.99 
$399.99 
$349.99 / 299.99
Optical Drive
Blu-ray/DVD 
Blu-ray/DVD 
25GB Optical Disc (Proprietary)
Game DVR
Yes 
Yes 
No
RAM
8GB DDR3 
8GB  GDDR5
2GB DDR3 
CPU
8 Core Microsoft  custom CPU
Single-Chip x86 AMD "Jaguar"         processor, 8 cores
Multi-Core PowerPC "Espresso" CPU 
Storage
500 GB Hard Drive
(non-removable) 
500 GB Hard Drive  
 (user-removable)
8GB or 32GB Flash
External Storage
Yes, USB
TBD
Yes, USB
Cloud Storage
Yes 
Yes 
No
Mandatory Game Installs
Yes
No
No
Required Internet Connection
Yes but ONLY for the system´s mandatory day one update.
No
No
Used Game Fee
No 
No 
No
Digital game sharing or gifting
No
No
No
Backwards Compatibility
None 
None 
Yes, Wii
Cross Game Chat
Yes 
Yes 
No
Motion Control
Kinect 2
DualShock 4,
PlayStation 4 Eye
(not included), PlayStation Move
(not included)
Wii Remote,       
 Wii U GamePad (included)
Second Screen
SmartGlass          
(not included)
 Vita  
(not included)  
Playstation App
Wii U GamePad (included)
Voice Commands
Yes
TBD
No
Subscription Service
PlayStation Plus
Xbox Live 
No
USB
USB 3.0 
USB 3.0 
USB 2.0
Live Streaming
Yes
Yes
No
Reputation Preservation
Achievements will be ported
Trophies will be ported
N/A
Web Connection
Gigabit Ethernet, IEEE 802.11 b/g/n WiFi
Gigabit Ethernet, IEEE 802.11 b/g/n 
Gigabit IEEE 802.11 b/g/n WiFi, 
LAN via USB dongle
BlueTooth
No
Bluetooth 2.1 (EDR)
Bluetooth 4.0 Support
A/V Hookups
HDMI input and output          
(4K Support ) Optical output
HDMI out
(4K support),  Optical output
HDMI out, Component/Composite out
Region Locked
No
No 
Yes


What console will you be looking forward to purchasing? Make a choice and feel free to contribute with your opinions and decision!

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