Saturday, March 16, 2013
Silent Hill 1
Mother of nearly a dozen sequels, Silent Hill is an established survival horror classic which has managed to thrive in an increasingly competitive horror market. By employing a unique fusion of exploration, puzzle-solving and combat, Silent Hill famously stood up to the dominant shooter of the time, Resident Evil, and asserted itself not as just another run of the mill shooter but a truly disturbing descent into madness.
We all know how it starts. The game begins with the protagonist, Harry Mason, stumbling dazed from a car crash and in a panicked search for his missing daughter. His attempts to save her only draw him deeper into the paralyzed town’s darkness. Throughout the course of the adventure, Mason is molested by a cast of nightmarish creatures, lost survivors and an ever-warping scenery; and eventually the bonds that hold the physical reality of the town itself begin to weaken, buckle, and finally, snap altogether.
Silent Hill has an outstanding score and more. Never before has a soundtrack inspired so much sheer terror in video gaming. Yamaoka’s beautiful ambiance fills almost every step of the way, ranging from oppressive drone and ghostly soundscapes, to crushingly violent industrial. Its quiet moments are occasionally sad and melodic, but more usually an eerie drone, communicating a sense of desperate isolation. Coupled with the unstoppable advance of demonic legions and the ever-accelerating descent into Hell, the music is enough to push the player into a state of panic mid game – leaving them with even fewer precious chances of survival. Try playing the game by yourself, in the dark, with the music on full volume with your headphones. And just as if nothing had happened, the nightmare begins – again.
Friday, March 15, 2013
Metal Gear Solid
Metal Gear Solid is one of the first cinematic games ever created. I remember playing this game as a kid, it took me hours, HOURS, to get past the first part. But I loved every second of it. I've since replayed the game once a year, and when I lost my Playstation, I downloaded it off of Playstation store for my PS3. I remember going to Gamestop, buying Call of Duty Black Ops, coming home then seeing that Metal Gear Solid was available on the Playstation Store. I didn't even open the Black Ops case, I bought MGS, downloaded it and played it for hours that night. I eventually played Black Ops, two days later after I beat MGS for the ninth time. Even if this game had terrible gameplay (It DID NOT!), I would still play it for the story. The plot is so complex, interesting and engaging, that it took me quite a while to really wrap my head around it. Of course, when I was a kid, I had no clue wtf was going on, plot-wise! But, years later I figured it out, and it's better than any novel or movie I've ever seen. I recommend this game to anyone that wants to experience an amazing story. Hideo Kojima is a genius, and a master storyteller. I'm actually a little embarrassed to say this, but, I cried at the end of Metal Gear Solid game. They are just so powerful, and so immersible. Thanks for reading.
Tuesday, March 12, 2013
The famous question: iPhone or Android?
Which Do You Prefer: iPhone or Android?
Now that we've got the iPhone 5 on the market as well as the new Android, we're wondering: Which mobile operating system do you think is worth your money?
There's a lot that goes into the Android vs. iPhone decision and i'm curious on what your current feelings are:
What smartphone do you currently own?
I have a sort of poll I would like to offer. Right now in the market there are thousands of smartphones available and I would like to know which one you currently own. I myself own a iphone 4S and am happy with it even if the new iphone 5 is out.
What Does Pyramid Head Represent
What does Pyramid Head represent in the Silent Hill 2 game?
My theory is that he represents the blind, pointless violence in the world, or maybe blind justice. He obviously can't see out of that metal pyramid on his head.
But it still doesn't answer why is he there, and why does he persue James? Is PH the physical manifestation of James's blinded murder of his wife years ago, and PH is haunting James for it? We all know that Laura is innocence, Maria is the ideal wife for James (like mary, but different), and Eddie is Hatred (or Gluttony or sloth, one of the seven deadly sins, perhaps?) But all I wanna know is what pyramid head is? What do you think?
SIlent Hill 4: The Room
I have been a die hard fan of the horror game franchise Silent Hill for several years now, but, up until just a few weeks ago, I had only ever played the first three games and Silent Hill: Homecoming Therefore, I was really excited when I got my hands on a copy of Silent Hill 4: The Room a few weeks ago.
As the game continues, the player, through gathering clues and
talking to characters, begins to learn that, several years prior, a man
named Walter Sullivan was born in Room 302 and abandoned there by his
parents. After being taken in by an orphanage run by the Order of Silent
Hill, Walter came to believe that Room 302 was actually his mother and
that, in order to awaken “her,” he needed to commit 21 murders and
preserve the hearts of his victims. However, his plans were interrupted
after his 10th murder, when he was arrested and subsequently committed
suicide. Now, operating from various Otherworlds that he created through
his murders and cult rituals, Walter is still striving to complete his
“21 Sacraments” i.e. murders from beyond the grave.
However, though Silent Hill 4 is in many ways a puzzle game, it is also a survival one, and solving the mystery of Walter and his Otherworlds is not the only challenge the player must face. Staying true to the nature of the previous games, Silent Hill 4 is overwhelmed with horrific monsters, many of which resemble deformed humans and animals. Humanoid creatures with long, branch-like arms sprout from the walls throughout the game and grab Henry, hunchback creatures with two baby heads and zombified dogs swarm the Otherworlds, and even Room 302 becomes an antagonist, with angry spirits shaking the windows and making the taps spew blood. Armed with a metal pipe and various holy objects, the player must fight to save Henry’s life, as well as the life of Walter’s next victim, and defeat the ultimate evil that is threatening to emerge from Room 302.
The different levels of the game are all grimy, rusty, and bloody, with haunting soundtracks and grotesque creatures that serve to symbolize Walter’s victims, and the player is constantly presented with moral dilemmas and options. Much of the game, in fact, is focused upon one’s decisions to save and protect Walter’s next victim, Eileen, and exorcise the vengeful spirits of Room 302.
Though I originally had some reservations about this game, I honestly came away very pleased with fact that the Silent Hill franchise is heading in a new direction while still preserving what first made it famous: horrifying monsters, a psychologically complex plot, an eerie musical score, and challenging game play. And, while the game is certainly not flawless — the graphics are often glitchy and clunky, a problem that is seen throughout the Silent Hill series, and the limited weapon inventory can sometimes introduce monotony — it is still an incredibly well-designed and unique experience, featuring monsters unlike any I have ever seen and various possible endings that allow for multiple, differing play-throughs.
While I cannot guarantee that this game is for all gamers, I can confidently say that those who are fans of survival-horror games, which tend to maintain a consistently eerie atmosphere throughout game play and introduce intellectually challenging plots, this is certainly one to consider. While I would definitely say playing from the beginning of the series is best, if I were to recommend another point from which to start, I’d favor this one.
For those unfamiliar with the Silent Hill
mythos, the games primarily center around a New England town called
Silent Hill, which hosts a dark history of epidemics, disappearances,
and cult activity by a group called the Order, and is, as a result,
overcome by vengeful spirits and demonic forces. Those who enter the
town are often forced to cross over into the town’s alternate reality, a
second dimension known as the “Otherworld” that is crawling with
horrific monsters and trapped souls. In each game, every protagonist has
a connection to Silent Hill that pulls him or her into the Otherworld
and forces him or her to face personal demons and fate.
What
initially caught my attention about Silent Hill 4 was the fact that,
unlike the previous three games, it doesn’t take place in the
town of Silent Hill, but in the nearby town of Ashfield. Prior to
playing the game, I saw this change in location as an affront to the
franchise’s canon, before realizing that the events of game are, in
fact, still closely linked with the town and the original game’s
elements.
The story focuses upon a man named Henry
Townshend, who is living in Room 302 of a complex in Ashfield, just a
short distance from Silent Hill. The game begins by informing the player
that Henry has been suffering from horrific nightmares for five days
straight and is unable to leave his apartment or contact the outside
world, as the front door is chained shut and his phone is disconnected.
In order to move forward in the game, the player is required to exercise
detective skills, peering through peep holes, finding messages carved
into hidden locations, and locating holes that lead to several
Otherworlds, including a distorted subway, prison, hospital, and
apartment complex. Slowly, it becomes quite clear that the curse of
Silent Hill has in fact extended to nearby towns.
However, though Silent Hill 4 is in many ways a puzzle game, it is also a survival one, and solving the mystery of Walter and his Otherworlds is not the only challenge the player must face. Staying true to the nature of the previous games, Silent Hill 4 is overwhelmed with horrific monsters, many of which resemble deformed humans and animals. Humanoid creatures with long, branch-like arms sprout from the walls throughout the game and grab Henry, hunchback creatures with two baby heads and zombified dogs swarm the Otherworlds, and even Room 302 becomes an antagonist, with angry spirits shaking the windows and making the taps spew blood. Armed with a metal pipe and various holy objects, the player must fight to save Henry’s life, as well as the life of Walter’s next victim, and defeat the ultimate evil that is threatening to emerge from Room 302.
The different levels of the game are all grimy, rusty, and bloody, with haunting soundtracks and grotesque creatures that serve to symbolize Walter’s victims, and the player is constantly presented with moral dilemmas and options. Much of the game, in fact, is focused upon one’s decisions to save and protect Walter’s next victim, Eileen, and exorcise the vengeful spirits of Room 302.
Though I originally had some reservations about this game, I honestly came away very pleased with fact that the Silent Hill franchise is heading in a new direction while still preserving what first made it famous: horrifying monsters, a psychologically complex plot, an eerie musical score, and challenging game play. And, while the game is certainly not flawless — the graphics are often glitchy and clunky, a problem that is seen throughout the Silent Hill series, and the limited weapon inventory can sometimes introduce monotony — it is still an incredibly well-designed and unique experience, featuring monsters unlike any I have ever seen and various possible endings that allow for multiple, differing play-throughs.
While I cannot guarantee that this game is for all gamers, I can confidently say that those who are fans of survival-horror games, which tend to maintain a consistently eerie atmosphere throughout game play and introduce intellectually challenging plots, this is certainly one to consider. While I would definitely say playing from the beginning of the series is best, if I were to recommend another point from which to start, I’d favor this one.
Gears of War Judgment
GEARS OF WAR JUDGMENT
Gears of War: Judgment delivers the most intense and challenging Gears game yet, with a campaign that takes you back to the immediate aftermath of Emergence Day—the defining event of the Gears of War universe—for the very first time, and tests your mettle in highly competitive new multiplayer modes.
Pre-Order Content 1:
CLASSIC HAMMERBURST
ASSAULT RIFLE
ASSAULT RIFLE
Pre-Order Conent 2:
ALEX BRAND MULTIPLAYER
SKIN
SKIN
I am definitely looking forward to the release of this game! One of the most anticipated games out there. What do you guys think? Will you be pre-ordering this game? Comment!
Monday, March 11, 2013
Welcome
Hello and welcome to my blog! In this page I will dedicate my review of some of the most famous games that have come out not only recently but also from years ago. There have been excellent games for previous consoles that have marked a spot in gaming history as one of the pioneers in their division/genre. Welcome and I hope to exchange points of view from everyone and everywhere.
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